Josh Herman is an Art Director, and a sought after name in the industry. His work includes films such as The Avengers, Guardians of the Galaxy 1+2, Dr. Strange, Spider-Man: Homecoming, Uncharted 3 and more.
Herman is a seasoned veteran of both the film and gaming industry and is passionate about creating fun and interesting characters that are known and loved around the world, today. He is due to host a workshop in Dubai at the ING creative festival on April 13th and spoke to us ahead of his Dubai trip.
What does it take to become a Marvel character artist?
It takes a lot of hard work, dedication to your craft and being very, very lucky at the right time. I was the first 3D artist hired into the Visual Development department just after the first Avengers movie, which I had also worked on while at Legacy Effects, and was very fortunate to work on several of the best films in the MCU. We always needed to adapt to a new art style for a new film like Guardians of the Galaxy, but also be able to return to an art style and be able to iterate on it in films like Captain America: Winter Soldier, or the continuing evolution of Tony Stark's armour.
You have also worked on Naughty Dog's Uncharted 3. What was that like compared to movies?
Working on games and film is similar in craft but very different in culture and the size of the projects. Big budget films are huge machines that take thousands of people around the globe to complete but, but the final product only takes around 2 hours to complete. A game is usually made by 500 or less people and the stories usually take from 10-60 hours to complete. These differences make a big impact, the phases of pre-production, production, and post don't always apply to video games but they are the key phases of a films life cycle.
Overall, the production experience is very different but the skills from the writers, artists, producers, programmers, etc. are very similar.
Do you have a favourite character? Who is it and why?
My favorite character of all time is probably Thor. He is a classically mythical hero in his own home who has fought thousands of battles over hundreds of years but also spends his time protecting humans on Earth in a place that he knows nothing about. He's also incredibly powerful and has a hammer... so he was an easy pick as a kid.
What will the future of special effects look like? How soon do you think it will happen?
I think the future of special effects is going to continue to grow into a global industry and I would expect to see more hubs for overall film production popping up over the globe. I don't think we're that far off from it either, maybe 5-10 years?
What are you currently working on?
I'm currently working on Star Citizen and Squadron 42 at Cloud Imperium Games as their Character Creative Director where I oversee character production throughout both games.
Any advice for young upcoming artists?
Work hard and don't be afraid to ask questions. Take opportunities and don't be afraid to make a change, even if it is hard to make. Above all, be nice because you never know who you will work with later.
For more info on Josh Herman's upcoming talk on building your own model robot visit https://www.ingcreatives.com/
Image Courtesy: Supplied